Monday, 16 January 2012

War Games
My first introduction to war strategy games was on the ZX Spectrum when I purchased a two player game called Confrontation published by a company called Lothlorien. The game was based around the standard war board games where you move pieces on the board and then when you attacked an enemy unit the environment, what forces were nearby and the relative attacking and defensive strengths were taken into account and the computer would determine if you suffered losses or defeated the opponent.
Confrontation was not the sort of game you'd play for half an hour, it would require undivided attention for hours.

Moving on from Confrontation the next big war game I played on the spectrum was a fantastic game called Apocalypse which was published by Red Shift under license from Games Workshop. Apocalypse was very much like the board game Risk but up to 4 players could play the game which as I recall was played out in western Europe and covered the tensions of the cold war - which was of course a real issue at the time. Nuclear weapons were an element to the game only I recall they caused a great degree of tension among players, it actually resulted in non nuclear treaties between players, or agreement during the game on non use of nuclear weapons. I have fond memories of Apocalypse.



Following Apocalypse I was hooked on war games and what appeared to be the most impressive war game on the spectrum was a Games Workshop game called D-Day. This was a war game with large bright graphics, when tanks fired there was an action animated element to the game where you could follow the missile to target. With four detailed scenarios it allowed for great gameplay,

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